Hello! This is Alberto Sánchez.
I have over 3 years of Game Design experience tied to my Game Development career, where I have done too many things to list in this paragraph! Feel free to browse around and discover what have I been up to.


Tap Strike BOOM!

A game I fully developed as an entry to a competition held by Unity and Intel. Due to the complexity of the gameplay, I had to design a tutorial for the main mechanics, as well as the whole game flow process, including a few external third party tools like Analytics, all the while maintaning consistency.

TOOLS: Unity3D, Android Studio, xCode, Pixelmator, Photoshop.

MY ROLE: I designed, prototyped, developed and published the game in Android and iOS.

RESULT: The game became one of the winners of the contest, and got praised for its UI!

A multiplatform educational app made in Unity, funded by LearnDirect and endorsed by Cambridge University Press. As a developer, I worked with my peers in Route 1 Games to continue to design and implement new content. I soon offered my help with the design of new dynamic activities, as the build previous to my employment lacked such a feature.

TOOLS: Unity3D, Pixelmator, Photoshop.

MY ROLE: Came up with a system that managed to implement many activities and make it accesible to both developers and users.

RESULT: The app project benefited from a layout that allowed developers to implement new types of activities in a more dynamic, WYSIWYG approach.

FOG Games

During my first year at FreeOnlineGames FZE, I developed a few games from scratch. Due to the heavy amount of game projects in the company, my projects were solely managed by me.

TOOLS: Unity3D, Android Studio, xCode, Pixelmator, Photoshop, Trello.

MY ROLE: It was a jack-of-all-trades kind of role; It involved design, prototyping, development, testing and publishing.

RESULT: I successfully released Jewel Dive, Bedazzled HD and Bedazzled Gems on Android, iOS, Amazon App Store, Windows 8 Phone Store and on the Web, all in the span of a year.

FOG Refurbishments

Around my second year at FreeOnlineGames FZE, our priority switched from making in-house games to polishing games from our outsourcing teams. Some of the games we received were pretty barebones, so I had to work extensively on them in order to polish them enough for publishing.

TOOLS: Unity3D, Android Studio, xCode, Pixelmator, Photoshop.

MY ROLE: Update the game's UI and general gameflow, and also added other functionalities like Ads, Social Media and Analytics support. Also improved their code so that the same game project would work on other platforms.

RESULT: The game catalog of the company was enriched drastically in the span of a year and a half. The games benefited from a new layout and more responsiveness towards every platform they were played on.

Course Work

A few projects I did on my formative years at Northumbria University and ESAT.

Rockheads is a mini-adventure game I did with 2 more classmates in Unity, and I designed and developed the UI, including the NPC interaction system and Item Management screen.
The Social Petwork is a little Android project developed in Cocos2DX and lets the player take care of a virtual pet in a Tamagotchi fashion, with social features via Bluetooth.
Cube Universe is a natively developed group project for Android, where I took care of the UI development, Sound programming and some Level Design.

TOOLS: Unity3D, Cocos2DX, Android Studio, Pixelmator, Photoshop.


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